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COTEAZ INQUISITORIAL TASK FORCE NEMESIS 1000

  1. Why is a Hotshot Lasgun 5pts but a Boltgun 1pt when a Boltgun is better in all respects?

Need flowchart for: Assault phase psyker skills, Reserve issues, Terrain issues, Nightfighting issues, Infiltrate issues, Horde/Swarm v. MEQ v. Shooter v. Assault v. Mechanized v. Psyker opponents. Versus flyers? Fast movers? Tunnelers? Terminators? Lessons Learned, individual army lists.

Need variations for expected enemies/terrain/boards. Need little I-marked skulls/rings for objective markers.

Needs more DCA, Crusaders, Conversion Beamer, Condemnor Boltgun, Hellrifle, Incinerator, Daemonblade, Psybolt ammo, Empyrean Brain Mines, Terminator Inquisitor Ordo Malleus, Thunder Hammer, Null Rod, Psyocculum, Combi-flamer, Combi-melta, Combi-plasma, Ordo Xenos Digital Weapons, Ulumeathi Plasma Syphon, Rad/Psychotroke Grenades, Techmarine + Servoskulls, Orbital Strike Relay!, Melta Bombs for WAs.

MAXIMUM ASSASSINS
Open terrain only, ability to kite and retreat toward edge. Needs Techmarine forBolster Defences

Coteaz 100 HQ
Inquisitor Ordo Xenos 25 + 10 + 8 + 3x3 + 30 + 30 = 112HQ
Combi-melta (pref.) or Plasma Pistol (get guidance on 2h gun + sword)
Power armour
Servo skulls x3
Rad grenades
Psychotroke grenades
Psyker + Psychic Communion and Force Sword

Vindicare 145E + Callidus 145E + Eversor 130E in RESERVE = 420

398 pts left for troops

Jokaero 2x35 = 70
Henchmen Servitors 2x3 Heavy Bolter, Heavy Bolter, Multi-melta, for 2x30 = 60

268 pts left

Warrior Acolytes with Plasma, Melta, Flamer, Carapace armour +1 Melta Bomb 3x18 + 5 = 3x59 = 177

91 left

Stormbolter Acolyte 4x7 = 28

Crusader 1x15
Death Cult Assassin 1x15

TOTAL: 997


1500 SHOOTY

Dreadnought HS 115 + 20 + 1 + 15 = 151
2x Assault Cannon
Searchlight
Extra Armour

MINUS Eversor PLUS Techmarine 90 + 3 + 9 + 5 + 10 +10 + 50 = 177 (gain of 47)
Storm bolter
3 servo-skulls
Blind grenades
Rad grenades
Empyrean Brain-mines
Orbital strike relay

305 left

Daemonhost 1x10
Jokaero 4x35 = 140

155 left

Crusader 3x15= 45
Arco-Flagellant 1x15

95 left

59squad x1
Stormbolter Acolyte 5x7 = 35

TOTAL 1499




1500 STABBY STABBY

TBD. WIP. Move along, people.



IMPERIAL GUARD 500
HQ what?
Penal Legion 80 x2
Rough Riders 55
Ratlings 3 for 30, 10 for 100
Scout Sentinel 35
Storm Troopers 85
Hydra? 75
Ogryn 2+1 for 130
Commissar?
Robots?
Servitors?
Medic
Heavy weapons
Searchlights


SKAVEN 500
Gutter Runners 60 for 5
Assassin 120H
Giant Rats 23 for 5/1
Rat Swarm 50 for 2
Rat Ogres unknown 100ish
Ratling Gun +55 to Stormvermin/Clanrats only
Skavenslaves 80 for 2x20
Clanrats 80 for 20
Stormvermin 70 for 10


DARK ELDAR 500
Kheradruakh 140
Jetbike 66 for 3
Beastmaster
Harlequin 90 for 5
Death Jester +10
Shadowseer +30
Mandrake 45 for 3E


ELDAR
Karandras 215
Warp Spiders 110 for 5
Jetbike 66 for 3
Rangers 95 for 5
War Walker 35+
Harlequin 90 for 5
Death Jester +10
Shadowseer +30
Wraithlord 100+



DARK ELVES 500
Shades 80 for 5S
Assassin 90
Shadowblade 300
Dark Riders 85 for 5

TYRANID 500

LEGION OF THE DAMNED 500

NORSE BLOOD BOWL


TOURNAMENT

500pt no large base unitmax size base is regular infantry model base
500pt three models only no FOC restrictions
1000pt normal
1000pt Deathstar blob - single unit only
1100pt normal
1500pt normal
1750pt normal


DEFENSE OF CADIA14th Black Crusade

Imperial
Chaos
Xenosfigure out how to give Eldar etc. a chance to affect outcome meaningfully

We will test you on: defense, offense, mobility, combined arms, use of cover, use of no cover.

Space Hulk-type deep city scenarios with 40k night-fighting rulesdouble-wide corridors with some exceptions, use grey foam or black-painted styrofoam cut deep into corridors for that claustrophobic feeling. Doors etc. Simple, effective, alien ship setup. Warn people ahead of time. Might want to bring a searchlight.
500 normal vs. 500 three-modelthen switch, other area of same ship, just turn table 90 degrees. Then 1000 v 1000 dayfight on surface, no or very little cover.

Escort/Gauntlet scenariosbreak through with one nominated unit intact carrying whatever, make sure cover available
Hidden objectiveskill opponent unit X, your unit Y must survive, your unit Z counts as double kill points
Wide open steppesnear zero terrain, maybe river crossing big long bridge, advertise before-hand, have some trenches possibly
Long Game10 rounds attrition
Starting two rounds from after the current round, or from now if in between turns, night falls.

Roundsyour side gaining objectives in one round carries advantage into next
Penultimate round1750pt versus 1500pt

Ultimate round2x500pt team play

Three-rounds elimination winner stays on table in defensive position, loser side gets to call who goes next against that opponent.

Nominate:
Best death charge master
Best tactician
Best defender
Most fun opponent
Unexpected list
Stabby McStabberson, CC Tactician Extraordinaire
Shooty McSniperson, Shooter Player Par Excellence
Field Marshal McRommelson, Combined Arms Genius
Best painted vehicles
Best painted footsloggers
Best painted bikes/jetbikes




CODEX WISHLIST
Gorka Orks'Ere we go.
Morka Orks
Tau
NecronDie.
Eldar
Eldar Renegades (Darksounds juvenile and silly imho)

Tyranid (incl. Genestealer elites)Let us prey.
Genestealer Cult (incl. some Tyranid support)Welcome, prey.

Adeptus Mechanicus, robots, skitarii, Knight Paladins, mechanized, servitors, heavy support.Deus Est Machina.
Imperial Navydrop troops, mobile infantry

Ordo Malleus / Grey Knights (either mainly GK with Inquisition support or v.v.)
Ordo Xenos / Deathwatch
Ordo Hereticus / Adepta Sororitas
Above three allows mostly Inquisitor forces with military support, or vice versa. Some overlap, with e.g. a few Ordo Malleus inquisitors seconded to a Deathwatch operation, but not able to bring more than one unit of Grey Knights or more than one unit of Malleus-specific troop choices added at higher cost.

Imperial Guardcan take a squad of Space Marines (incl. Legion of the Damned)
Planetary Defense Forces (cheaper, mass infantry, with elite allies options)
Catachans
Cadian Shock TroopsBulwark against terror
TanithFirst-and-Only
Vostroyan First-born
Tallarn Desert Raiders
Elysian Drop Troops
Death Korps of Krieg
Necromundan Spiders/8th Regiment

Squats (might as well resurrect them, since there's so many models still out there)

Codex Astartes (Ultramarines)Strength & Honour” “Closer to codex
Blood AngelsRemember Sanguinius
Space WolvesVlka Fenryka
Dark AngelsRepent!
Black TemplarsIt will never end
Imperial FistsImmovable
White ScarsFast Attack” “For the Khan
Iron Hands (Adeptus Mechanicus allies)Flesh is weak.
SalamandersFire & Hammer
Raven GuardNever more
Blood RavensKnowledge is power


Nurgle (Death Guard allies)Things fall apart.
Tzeentch (Thousand Sons allies)Change is God.
Slaanesh (Emperor's Children allies)Enjoy.
Khorne (World Eaters allies)Blood for the Blood God


Chaos Squat (lousy name for a codex, though)

Black Legion (Chaos Undivided)Death to the false Emperor
Night Lords (Chaos Undivided)We come for you.
Word Bearers (Chaos Undivided)Apostles
Alpha Legion (Chaos Undivided)For the Emperor
Emperor's Children (Slaanesh allies)Death to his foes!
Iron Warriors (Chaos Undivided)Unstoppable.
World Eaters (Khorne allies)Skulls for the Skull Throne
Death Guard (Nurgle allies)Live forever
Thousand Sons (Tzeentch allies)All is dust

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