Nobody expects the Inquisition. GK no GK no mech, triple Assassins at 1000 pts. Fluffmaniac. Movie-maker, screenwriter. Cool stuff addict. Specialist Gamer. Battletech?
Showing posts with label grey knights. Show all posts
Showing posts with label grey knights. Show all posts
This is what a video battle report should look like.
Slightly hard to follow as it goes pretty fast. But damn good. Immersive. This is the essence of what 40K is to me - the not-so-competitive player - I want that story, the emotional investment in your little dudes and what happens. If you don't care - then what's the point? Winning? Congratulations, all that time spent for a very fleeting feeling of smug superiority. I'd rather have a narrative, but maybe that's just the original Drakar & Demoner RPGer in me speaking (very old GURPS-style, iirc, Swedish-language RPG I played a lot back in 1988ish).
So how, la?
Tripod. Or steadicam. Some basic editing. Some sound effects. And a bunch of planning ahead of time. It's really the planning that shines in this video.
Cool 40K Assassin models
I'm a tad underwhelmed by the 40K Vindicare and Culexus models. There are some alternatives out there - various Scout models for the Vindicare, mainly - though the Culexus is a bit set in stone as the head piece is rather visually distinctive. Too big and unwieldy-looking and a bit whack for me, but to each their own.
A Vindicare standing up to shoot is just a bit weird to me as a former platoon designated shooter myself, but I suppose. Gotta have uniform height for models for LOS gaming purposes and all that. Plus no-one wants a model that's lying down and covered in a ghillie suit. Callidus is fine, but for the paintjobs that people put on them imho - white skulls and emblems on a sneaky assassin? Sure, after the Polymorphine and all that, I suppose... Eversor - well, all bets are off there. Go crazy, maybe convert with an Arco-flagellant or something, though the base model looks swell enough.
But there's also older models to consider. Like, way old.
Some still available via Ebay at http://goo.gl/LEqqD (SFW, Ebay link).
Incidentally, some Dark Elf fantasy dual-wielding models can look pretty nice. Unlike the official 40K Death Cult Assassin females in bikinis and high heels - lol what? So unless you're playing with jerks, I'd just substitute the dual-wielding Dark Elf.
Really, any mostly un-armoured model dual-wielding swords will do as far as I'm concerned. Slightly more reasonable and immersive than a girl in a bikini, high heels and two power swords. Your call, most people don't really care for things like reasonable realism in a fictional universe filled with magic and psykers and power armour and whatnot. But I do. RP, lore, fluff, immersion and all that. Less of a game and more of a story, to me, though I understand most people don't see it that way. Maybe I should stick to things like Mordheim and Necromunda, esp. due to the overwhelming fan-base focus on competitive WH 40K play. People doing "dice rolling technique" and nudging models forward to get in range, nit-picking template placements and rules and Win-At-All-Cost attitudes and all that. Plus I guess it's reasonable to get upset if you spend $1300 to field an army, get it all painted up and then get your butt kicked by some overgrown rules lawyer with poor or non-existent social skills. I'd rather not be in that environment.
But yeah, assassin models. Cool.
EDIT: Just toured a few gaming stores in San Diego. Turns out there's tons of ninja-looking appropriate-scale miniatures with dual-wielding daggers/swords from various manufacturers. Have a look around.
A Vindicare standing up to shoot is just a bit weird to me as a former platoon designated shooter myself, but I suppose. Gotta have uniform height for models for LOS gaming purposes and all that. Plus no-one wants a model that's lying down and covered in a ghillie suit. Callidus is fine, but for the paintjobs that people put on them imho - white skulls and emblems on a sneaky assassin? Sure, after the Polymorphine and all that, I suppose... Eversor - well, all bets are off there. Go crazy, maybe convert with an Arco-flagellant or something, though the base model looks swell enough.
But there's also older models to consider. Like, way old.
Some still available via Ebay at http://goo.gl/LEqqD (SFW, Ebay link).
| 1981 Spacefarers Citadel Miniatures "Cyborg Assassin" model. |
| Unreleased Culexus model. |
| Rogue Trader Assassin, make the gun longer and there's your Vindicare. |
| Dark Elf Assassin counts as 40K DCA to me. |
| Dark Elf Assassin counts as 40K DCA to me. |
| Shadowblade, Dark Elf Assassin counts as 40K DCA to me. |
But yeah, assassin models. Cool.
EDIT: Just toured a few gaming stores in San Diego. Turns out there's tons of ninja-looking appropriate-scale miniatures with dual-wielding daggers/swords from various manufacturers. Have a look around.
Callidus "Polymorphine" rules clarification
http://www.theruleslawyers.com/2011/10/rulings-grey-knights-callidus-assassin-polymorphine-and-cover-saves/
Cheers, dudes.
EDIT:
Small victories, man. I used the word monodominant in an official gov't interview writing skills exam. And scored high enough to get recruited. Heh. EDIT 2: Meh. Apparently the word does exist outside of WH40K - it's a biological term related to when a species has completely taken over a given niche in an area, such as when a certain type of tree is the only tree in one particular forest.
These guys are pretty pimp. Email or post your 40K rules questions and they find the precedents and similar rules to figure out the ACTUAL EVIDENCE and support for what or what not.Issue: Can cover saves be taken against the Callidus Assassin’s Polymorphine attack?Holding: Yes, cover saves may be taken against wounds caused by the Polymorphine attack, but only cover which does not depend on the position of the firer applies.
Cheers, dudes.
EDIT:
Small victories, man. I used the word monodominant in an official gov't interview writing skills exam. And scored high enough to get recruited. Heh. EDIT 2: Meh. Apparently the word does exist outside of WH40K - it's a biological term related to when a species has completely taken over a given niche in an area, such as when a certain type of tree is the only tree in one particular forest.
Ordo Xenos Inquisitor + Jokaero
![]() |
| Ordo Xenos Inquisitor + Jokaero |
Hmmm... not sure whether to call it a fluff list anymore, or just stupid. Or cool. Yeah, not really sure how to deal with this. Eh, *shrug*. I just want to play something cool with awesome stuff and have fun. I'm okay with only winning against bad players or horrible lists or people that I can manage to get drunk first.
Callidus
1. Callidus appears. D6 ST4 AP2 hits. Not specified if CC or shooting attacks.
I'd maintain it's either a CC attack or an unspecified "special" attack, but certainly not a ranged attack as the Callidus' ranged attack is a Template ST8* AP1 attack. (* Resolved against target's Leadership.)
Needs clarification.
2. Callidus can hit vehicles with the opening "Polymorphine" special rule attack. The Callidus' ranged weapon, the Neural Shredder, can not harm vehicles.
3. Callidus is placed within 3" of the unit, or where the unit was if destroyed. Nothing says a Callidus can't attack a unit locked in CC. No shooting can generally be done against a unit in CC.
4. Let's assume that the Callidus destroys the unit that was locked in CC. Does the friendly unit get a consolidation move? I'm inclined to say no.
5. Rule as written has the Callidus placed within 3" using Deep Strike rules - therefore can shoot but not assault that turn. This is somewhat ridiculous, but I suppose it could conceivably be overpowered if not. Weird. OP-ness must of course be measured against unit cost and synergy with the rest of the codex and weapons and likelihood of swaying a battle and fluff and lore and all that.
EDIT: Rumoured changes coming in 6th edition is Deep Striking units being allowed to shoot immediately upon entry into play. Maybe I'm grasping at straws here, but there's a few possibilities:
A. The rumour is full of crap.
B. Rumour true, but Polymorphine rule changes to make the Callidus essentially stay the same.
C. Rumour true, Polymorphine changes differently or is clarified or Callidus is otherwisely changed (my guess).
D. Rumour true, Polymorphine wording is unchanged, all of a sudden Callidus is looking a tiny bit better. Not good, but better.
I'd maintain it's either a CC attack or an unspecified "special" attack, but certainly not a ranged attack as the Callidus' ranged attack is a Template ST8* AP1 attack. (* Resolved against target's Leadership.)
Needs clarification.
![]() |
| Warhammer 40,000 Callidus Assassin Nice inconspicuous long white topknot thing, etc. |
2. Callidus can hit vehicles with the opening "Polymorphine" special rule attack. The Callidus' ranged weapon, the Neural Shredder, can not harm vehicles.
3. Callidus is placed within 3" of the unit, or where the unit was if destroyed. Nothing says a Callidus can't attack a unit locked in CC. No shooting can generally be done against a unit in CC.
4. Let's assume that the Callidus destroys the unit that was locked in CC. Does the friendly unit get a consolidation move? I'm inclined to say no.
5. Rule as written has the Callidus placed within 3" using Deep Strike rules - therefore can shoot but not assault that turn. This is somewhat ridiculous, but I suppose it could conceivably be overpowered if not. Weird. OP-ness must of course be measured against unit cost and synergy with the rest of the codex and weapons and likelihood of swaying a battle and fluff and lore and all that.
EDIT: Rumoured changes coming in 6th edition is Deep Striking units being allowed to shoot immediately upon entry into play. Maybe I'm grasping at straws here, but there's a few possibilities:
A. The rumour is full of crap.
B. Rumour true, but Polymorphine rule changes to make the Callidus essentially stay the same.
C. Rumour true, Polymorphine changes differently or is clarified or Callidus is otherwisely changed (my guess).
D. Rumour true, Polymorphine wording is unchanged, all of a sudden Callidus is looking a tiny bit better. Not good, but better.
Melta weaponry. Starting to notice a pattern.
So every time I see an Imperial list there seems to be lots of Melta weaponry and especially Multi-meltas. And transports.
Some of each is cool. Too much of a good thing is no longer a good thing, especially when it crowds out the variety and fluff and cool toys. Everything should have a place. Every unit should be useful to some sort of list, maybe not totally competitive but within 10% or so. Same with weapons.
Let's not have Multi-meltas all over the place to the blatant exclusion of anything else. Maybe jack up the prices of transports and MMs. Maybe not have so many units that get to move and fire heavy weaponry at the same time.
Meh. Was going to have 2 sets of 3 servitors with my 2-Inquisitor army list, and have them be Heavy Bolter, Heavy Bolter and a Multi-melta. Now that looks suicidal against anything but footsloggers and horde armies. You simply have to have the anti-armoured vehicle stuff - and the Plasma Cannon at another 10 pts with the additional chance of blowing up yourself ...is a bit of a pain. I like Heavy Bolters. Heavy Bolters look cool and awesome in any version of 40K - but I guess that's a thing of the past in the TT game these days.
Some of each is cool. Too much of a good thing is no longer a good thing, especially when it crowds out the variety and fluff and cool toys. Everything should have a place. Every unit should be useful to some sort of list, maybe not totally competitive but within 10% or so. Same with weapons.
Let's not have Multi-meltas all over the place to the blatant exclusion of anything else. Maybe jack up the prices of transports and MMs. Maybe not have so many units that get to move and fire heavy weaponry at the same time.
Meh. Was going to have 2 sets of 3 servitors with my 2-Inquisitor army list, and have them be Heavy Bolter, Heavy Bolter and a Multi-melta. Now that looks suicidal against anything but footsloggers and horde armies. You simply have to have the anti-armoured vehicle stuff - and the Plasma Cannon at another 10 pts with the additional chance of blowing up yourself ...is a bit of a pain. I like Heavy Bolters. Heavy Bolters look cool and awesome in any version of 40K - but I guess that's a thing of the past in the TT game these days.
Hello.
COTEAZ
INQUISITORIAL
TASK
FORCE
NEMESIS
1000
- Why is a Hotshot Lasgun 5pts but a Boltgun 1pt when a Boltgun is better in all respects?
Need
flowchart
for:
Assault
phase
psyker
skills,
Reserve
issues,
Terrain
issues,
Nightfighting
issues,
Infiltrate
issues,
Horde/Swarm
v.
MEQ
v.
Shooter
v.
Assault
v.
Mechanized
v.
Psyker
opponents.
Versus
flyers?
Fast
movers?
Tunnelers?
Terminators?
Lessons
Learned,
individual
army
lists.
Need
variations
for
expected
enemies/terrain/boards.
Need
little
I-marked
skulls/rings
for
objective
markers.
Needs
more
DCA,
Crusaders,
Conversion
Beamer,
Condemnor
Boltgun,
Hellrifle,
Incinerator,
Daemonblade,
Psybolt
ammo,
Empyrean
Brain
Mines,
Terminator
Inquisitor
Ordo
Malleus,
Thunder
Hammer,
Null
Rod,
Psyocculum,
Combi-flamer,
Combi-melta,
Combi-plasma,
Ordo
Xenos
Digital
Weapons,
Ulumeathi
Plasma
Syphon,
Rad/Psychotroke
Grenades,
Techmarine
+
Servoskulls,
Orbital
Strike
Relay!,
Melta
Bombs
for
WAs.
MAXIMUM
ASSASSINS
Open
terrain
only,
ability
to
kite
and
retreat
toward
edge.
Needs
Techmarine
for
“Bolster
Defences”
Coteaz
100
HQ
Inquisitor
Ordo
Xenos 25
+
10
+
8
+
3x3
+
30
+
30
= 112HQ
Combi-melta
(pref.)
or
Plasma
Pistol
(get
guidance
on
2h
gun
+
sword)
Power
armour
Servo
skulls
x3
Rad
grenades
Psychotroke
grenades
Psyker
+ Psychic Communion and Force Sword
Vindicare
145E
+
Callidus
145E
+
Eversor
130E
in
RESERVE
=
420
398
pts
left
for
troops
Jokaero
2x35
=
70
Henchmen
Servitors
2x3
Heavy
Bolter,
Heavy
Bolter,
Multi-melta,
for
2x30
=
60
268
pts
left
Warrior
Acolytes
with
Plasma,
Melta,
Flamer,
Carapace
armour
+1
Melta
Bomb
3x18
+
5
=
3x59
=
177
91
left
Stormbolter
Acolyte
4x7
=
28
Crusader
1x15
Death
Cult
Assassin
1x15
TOTAL:
997
1500
SHOOTY
Dreadnought
HS
115
+
20
+
1
+
15
=
151
2x
Assault
Cannon
Searchlight
Extra
Armour
MINUS
Eversor
PLUS
Techmarine
90
+
3
+
9
+
5
+
10
+10 +
50
=
177
(gain
of
47)
Storm
bolter
3
servo-skulls
Blind
grenades
Rad
grenades
Empyrean
Brain-mines
Orbital
strike
relay
305
left
Daemonhost
1x10
Jokaero
4x35
=
140
155
left
Crusader
3x15=
45
Arco-Flagellant
1x15
95
left
“59”
squad
x1
Stormbolter
Acolyte
5x7
=
35
TOTAL
1499
1500
STABBY
STABBY
TBD. WIP. Move along, people.
IMPERIAL
GUARD
500
HQ
what?
Penal
Legion
80
x2
Rough
Riders
55
Ratlings
3
for
30,
10
for
100
Scout
Sentinel
35
Storm
Troopers
85
Hydra?
75
Ogryn
2+1
for
130
Commissar?
Robots?
Servitors?
Medic
Heavy
weapons
Searchlights
SKAVEN
500
Gutter
Runners
60
for
5
Assassin
120H
Giant
Rats
23
for
5/1
Rat
Swarm
50
for
2
Rat
Ogres
unknown
100ish
Ratling
Gun
+55
to
Stormvermin/Clanrats
only
Skavenslaves
80
for
2x20
Clanrats
80
for
20
Stormvermin
70
for
10
DARK
ELDAR
500
Kheradruakh
140
Jetbike
66
for
3
Beastmaster
Harlequin
90
for
5
Death
Jester
+10
Shadowseer
+30
Mandrake
45
for
3E
ELDAR
Karandras
215
Warp
Spiders
110
for
5
Jetbike
66
for
3
Rangers
95
for
5
War
Walker
35+
Harlequin
90
for
5
Death
Jester
+10
Shadowseer
+30
Wraithlord
100+
DARK
ELVES
500
Shades
80
for
5S
Assassin
90
Shadowblade
300
Dark
Riders
85
for
5
TYRANID
500
LEGION
OF
THE
DAMNED
500
NORSE
BLOOD
BOWL
TOURNAMENT
500pt
no
large
base
unit
– max
size
base
is
regular
infantry
model
base
500pt
three
models
only
no
FOC
restrictions
1000pt
normal
1000pt
Deathstar
blob
-
single
unit
only
1100pt
normal
1500pt
normal
1750pt
normal
“DEFENSE
OF
CADIA”
14th
Black
Crusade
Imperial
Chaos
Xenos
– figure
out
how
to
give
Eldar
etc.
a
chance
to
affect
outcome
meaningfully
We
will
test
you
on:
defense,
offense,
mobility,
combined
arms,
use
of
cover,
use
of
no
cover.
Space
Hulk-type
deep
city
scenarios
with
40k
night-fighting
rules
– double-wide
corridors
with
some
exceptions,
use
grey
foam
or
black-painted
styrofoam
cut
deep
into
corridors
for
that
claustrophobic
feeling.
Doors
etc.
Simple,
effective,
alien
ship
setup.
Warn
people
ahead
of
time.
Might
want
to
bring
a
searchlight.
500
normal
vs.
500
three-model
– then
switch,
other
area
of
same
ship,
just
turn
table
90
degrees.
Then
1000
v
1000
dayfight
on
surface,
no
or
very
little
cover.
Escort/Gauntlet
scenarios
– break
through
with
one
nominated
unit
intact
carrying
whatever,
make
sure
cover
available
Hidden
objectives
– kill
opponent
unit
X,
your
unit
Y
must
survive,
your
unit
Z
counts
as
double
kill
points
Wide
open
steppes
– near
zero
terrain,
maybe
river
crossing
big
long
bridge,
advertise
before-hand,
have
some
trenches
possibly
Long
Game
– 10
rounds
attrition
“Starting
two
rounds
from
after
the
current
round,
or
from
now
if
in
between
turns,
night
falls.”
Rounds
– your
side
gaining
objectives
in
one
round
carries
advantage
into
next
Penultimate
round
– 1750pt
versus
1500pt
Ultimate
round
– 2x500pt
team
play
Three-rounds
elimination
winner
stays
on
table
in
defensive
position,
loser
side
gets
to
call
who
goes
next
against
that
opponent.
Nominate:
Best
death
charge
master
Best
tactician
Best
defender
Most
fun
opponent
Unexpected
list
Stabby
McStabberson,
CC
Tactician
Extraordinaire
Shooty
McSniperson,
Shooter
Player
Par
Excellence
Field
Marshal
McRommelson,
Combined
Arms
Genius
Best
painted
vehicles
Best
painted
footsloggers
Best
painted
bikes/jetbikes
CODEX
WISHLIST
Gorka
Orks
“'Ere
we
go.”
Morka
Orks
Tau
Necron
“Die.”
Eldar
Eldar
Renegades
(“Dark”
sounds
juvenile
and
silly
imho)
Tyranid
(incl.
Genestealer
elites)
“Let
us
prey.”
Genestealer
Cult
(incl.
some
Tyranid
support)
“Welcome,
prey.”
Adeptus
Mechanicus,
robots,
skitarii,
Knight
Paladins,
mechanized,
servitors,
heavy
support.
“Deus
Est
Machina.”
Imperial
Navy
– drop
troops,
mobile
infantry
Ordo
Malleus
/
Grey
Knights
(either
mainly
GK
with
Inquisition
support
or
v.v.)
Ordo
Xenos
/
Deathwatch
Ordo
Hereticus
/
Adepta
Sororitas
Above
three
allows
mostly
Inquisitor
forces
with
military
support,
or
vice
versa.
Some
overlap,
with
e.g.
a
few
Ordo
Malleus
inquisitors
seconded
to
a
Deathwatch
operation,
but
not
able
to
bring
more
than
one
unit
of
Grey
Knights
or
more
than
one
unit
of
Malleus-specific
troop
choices
added
at
higher
cost.
Imperial
Guard
– can
take
a
squad
of
Space
Marines
(incl.
Legion
of
the
Damned)
Planetary
Defense
Forces
(cheaper,
mass
infantry,
with
elite
allies
options)
Catachans
Cadian
Shock
Troops
“Bulwark
against
terror”
Tanith
“First-and-Only”
Vostroyan
First-born
Tallarn
Desert
Raiders
Elysian
Drop
Troops
Death
Korps
of
Krieg
Necromundan
Spiders/8th
Regiment
Squats
(might
as
well
resurrect
them,
since
there's
so
many
models
still
out
there)
Codex
Astartes
(Ultramarines)
“Strength
&
Honour”
“Closer
to
codex”
Blood
Angels
“Remember
Sanguinius”
Space
Wolves
“Vlka
Fenryka”
Dark
Angels
“Repent!”
Black
Templars
“It
will
never
end”
Imperial
Fists
“Immovable”
White
Scars
“Fast
Attack”
“For
the
Khan”
Iron
Hands
(Adeptus
Mechanicus
allies)
“Flesh
is
weak.”
Salamanders
“Fire
&
Hammer”
Raven
Guard
“Never
more”
Blood
Ravens
“Knowledge
is
power”
Nurgle
(Death
Guard
allies)
“Things
fall
apart.”
Tzeentch
(Thousand
Sons
allies)
“Change
is
God.”
Slaanesh
(Emperor's
Children
allies)
“Enjoy.”
Khorne
(World
Eaters
allies)
“Blood
for
the
Blood
God”
Chaos
Squat
(lousy
name
for
a
codex,
though)
Black
Legion
(Chaos
Undivided)
“Death
to
the
false
Emperor”
Night
Lords
(Chaos
Undivided)
“We
come
for
you.”
Word
Bearers
(Chaos
Undivided)
“Apostles”
Alpha
Legion
(Chaos
Undivided)
“For
the
Emperor”
Emperor's
Children
(Slaanesh
allies)
“Death
to
his
foes!”
Iron
Warriors
(Chaos
Undivided)
“Unstoppable.”
World
Eaters
(Khorne
allies)
“Skulls
for
the
Skull
Throne”
Death
Guard
(Nurgle
allies)
“Live
forever”
Thousand
Sons
(Tzeentch
allies)
“All
is
dust”
Subscribe to:
Posts (Atom)


